Double Double Ranch

Double Shot I was reading some lame questions archers, and the guy was shouting up and down arrow on how to suck and blow double shot is better, so.
I really do not see how much better. He compared it with Magic Claw and Energy Bolt. How is that even the same thing? Energy Bolt damaged in less than a claw Magic makes. This is a strike not even do 50% more than half of attacking the Magic Claw. But suddenly Arrow (on average, and except Crits next Intoto that equation), more than double the strike.
Critting Arrow Blow, more than double critting Strike. The only time that double strike is no more critical when both attacks. And yet, Arrow Blow enemies actually called back (especially important for archers), often in Double Shot no. In fact, the coup leadership allows essentially safely attack a monster twice as fond as anything you could fight with Double Shot (not quite twice as powerful, but almost).
So how often both crit? Well, he gave a nice letter. 16% of the time. However, 48% of the time you get a critical on dual strike, against 40% of stroke arrow. So let's be kind and add together. Some 24% of the time, even 1/4th, Double Shot does more damage (and only a little at a time). however, 76% of the time Arrow Blow does more damage. And 100% of the time, Crits or not, double strike and can not play back the enemy can not Arrow fly. Considering that the demolition will begin in much more often with Arrow Blow.
So really. . . Why these people are lame questions so far down arrow blow? Some people might not want to just kill green slimes and mushrooms until level 40 (I'm dramatizing here, but you see my point).
I Geuss that's what FAQs are though. And at least that he wrote to help people. . . so I'm not against them for that. but to say that a completely sucls attack when clearly it does not, not really that cool
Am I wrong in my assumption on the arrow rest here? The evidence I have gathered, which seems to be the case, however.
To be fair, as the double shot is sa two-pronged attack, and a system of this game, the AC does not work based on a%, but set the values of number, a double shot that on average less damage than a blow Arrow because the defense value is applied twice.
Double Shot Crits If one is less critting blow to Arrow (due to the same reason). Only 16% of the time to do both attacks crit Double Shot, and in the same note, one of the only critical 16% more often than Arrow was shot.
Moreover, even with Crits, one double shooting attack n theory will never be better than even a non-critical strike arrow (excluding low-end damage, of course). My argument was that the potential knockout blow to Arrow makes a viable attack, allowing you to train the monsters more buffer relative safety, even in open fields.
I've seen the math, and double shot does more damage overall (24% of the time), but the potential is not exactly stunning either worthless. However, a coup Arrow does more damage than Double Shot 76% of the time. Crits double is just a smaller total of Double Shot's.
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